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Hardcore Gamer Resource Kit - Disc 2.iso
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README.TXT
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1996-05-01
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RISE AND RULE OF ANCIENT EMPIRES v.1.01 PATCH README.TXT
-------------------------------------------------------------------
TABLE OF CONTENTS
I. INSTALLATION
II. PROBLEMS FIXED
III. GAME TIPS
IV. CHANGES FROM MANUAL
V. OTHER ENHANCEMENTS
-------------------------------------------------------------------
I. INSTALLATION
Insert the patch disk into your A: or B: drive. Go to a DOS Prompt.
Then type:
CD\ <Enter>
CD\SIERRA\ANCIENT <Enter>
COPY A:\*.* (or B:\*.*) <Enter>
Once you have copied all of the files from the patch disk into your
\SIERRA\ANCIENT directory, then type:
RISE101 <Enter>
This will install the patch and upgrade you to version 1.01.
II. PROBLEMS FIXED
Error when finishing the 3rd level of a building. There are a few different
error messages that can come up because of this. Here are some examples:
RISE95 has caused an invalid page fault in module RISE95.EXE...
or
RISE95 has caused an invalid page fault im module KERNEL32.DLL...
THIS VERSION also adds modem play to Windows 3.1, and
significantly enhances the Artificial Intelligence opponents. This also
includes technical support tips and more information on multiplayer gaming.
SPAWNING
Rise and Rule now supports multiplayer with a single CD. Install the game
on the machines you will be using (2 with a modem connection, and up to 4
with a network connection) and make sure the CD is in the machine that will
create the game (the Master machine; see below).
MODEM PLAY AND NULL MODEM PLAY
Both Windows 3.1 and Windows 95 users can now play Rise and Rule over phone
lines or over a serial null modem link.
MODEM/NETWORK Choose "Modem/Network" Game from the introductory dialog
box. You are presented with a list of possible network connections,
including modem play and (Win95 only) DirectPlay network and DirectPlay
modem. The balloon help on the buttons tells you what each button refers
to. Win 3.1 users will only see a single button for "modem play".
CREATE OR JOIN Clicking one of the network type buttons brings up a dialog
box that lets you create or join a network game. For modem play, the
choices are create game or dial a number.
CREATE GAME OR DIAL NUMBER When you choose to create a game or dial a new
number, you will be presented with the modem play setup dialog. Set the
communications port, the speed of transfer, whether or not you will be
using a null modem or dialup connection, etc. The initialization settings
for your modem can be customized by clicking on the "inits" button on the
bottom right of the dialog box. If you have created a game, you do not
need to enter a phone number, just set up the com port, speed and init
settings and hit the "OK" button. If you are dialing a number, you will
need to do all the above, then enter the number and hit ok. Your
machine will dial the number for the remote machine, and you should be
able to hear the phone activity through the speaker in your modem. In
either case you will be presented with the standard game setup dialog box.
MASTER/SLAVE The master machine is the machine that created the game; in
general, the faster machine should be the master. The master has more
control over the game than the slave machine. The master should choose
the total number of players, using the buttons at the top of the screen,
load a map, or generate a new one. If you want to specify an AI player,
you can do so now, by clicking on the right hand button for the
particular player and set it to the computer graphic, or you can set
all the open slots to "remote player" (which looks like a phone), or to
human, if you want to have more than one player on the same machine.
If you need to make another player available to the other machine, if
you know they need more, set that extra player to "remote". When
the slave player accepts the game settings, the master will see an outline
appear around that player's settings. When the master accepts, the game
should begin.
ARTIFICIAL INTELLIGENCE
The AI in this version has been significantly enhanced. The changes have
been geared toward aggressiveness as well as character. The Persians and
Celts will be most aggressive, attacking pretty much anybody, and expanding
through sea routes. The Egyptians and Chinese will be particularly
infrastructure oriented, building more than the others. The Greeks
will explore quite a bit, and might attack, but generally will do unto
others, as will the Indians. Send peaceful messages if you are moving units
near somebody else's cities, if you don't want to fight. This might not
always work, so be on your guard; sending messages will affect other players
slowly, so you may need to send more than one. You can check the diplomatic
status by right clicking on the other player's portrait in the right panel;
this will bring up the message box for that player with an indication of the
status. If you are at war with another player, do not be surprised if they
attack you.
III. GAME TIPS
During another player's turn, whether that player is human or artificial,
you can:
1) Change the slider bar settings in all of your cities. This will affect
production in the current turn, meaning that any changes you make will take
effect at the start of your next turn as if you had made them before ending
your turn. This allows you to perform all of your city management while
waiting for your opponent to complete his turn.
2) Give orders to units which will be carried out on the next turn. Normal
movement must still be performed on your own turn but you can use the buttons
on the status bar to order units to Patrol, Explore, Fortify, Build Roads,
Cultivate, Set a Distant Point to Move to, and Stop Orders. You must
Found cities on your own turn.
IV. CHANGES FROM MANUAL
- refer to your online manual for appendices on combat, unit statistics and
keyboard commands.
- Right clicking on an opponent's portrait button on the right side of the
game screen gives you information on your diplomatic state with that player.
The message buttons on the right side of the screen bring up a dialog box to
send messages, but you can only set the recipient when you click the button
on the right panel, not after the message panel comes up as stated
in the manual.
- When you select any city, friendly or enemy, the status bar display for the
city's affinity shows its affinity for you regardless of who actually owns
the city. This is very important. Use this to judge the effects of trading
and knowledge sharing on an enemy population's affinity towards you. This
will also tell you how difficult or easy it will be to retain an enemy
controlled city, before you attack it.
- A Level 2 Town Hall helps with your city management by making sure that
you don't accidentally starve your population or produce so much food that
some spoils. Once this is built you will not be able to starve your city
to death. This also prevents an enemy from starving a your city to death
immediately after capturing it. To retain a captured a city with a completed
level 2 Town Hall, and a decent level of affinity toward another player, an
enemy must raise the city's affinity towards himself through trade, knowledge
sharing, roads, overfeeding, etc., or risk being thrown out by the populace.
V. OTHER ENHANCEMENTS
- The Random Map Generator is now much faster.
- Wonders now affect a wider area.
- Balloon help is now optional. The help messages that appear under your
mouse cursor and under selected cities can be deactivated by toggling it on
the 'Game' pull down menu. Note that some game features, such as reports
of random events and information as to what units a particular level of
building will produce require balloon help.
- Right clicking on an opponent leader's portrait button on the right side
of the game screen will now show your current diplomatic state with that
empire.
- The "send message to other players" system has been streamlined to be
easier to understand. To send a message, left click on the portrait of the
leader to send to or click on the 'All Players' button beneath the portrait.
Then click on a button on the left side of the dialog box to select which
message to send. You may also type in your own message. To send the message
either click on the 'Scroll' button on the right side of the dialog box
or press 'Enter'. To return to the game without sending a message either
click on the bottom scroll (with the X on it) or press 'Esc'.
- When you select any city, friendly or enemy, the status bar display for
the city's affinity shows its affinity for you regardless of who actually
owns the city. This is very important. Use this to judge the effects of
trading and knowledge sharing on an enemy population's affinity towards
you. This will also tell you how difficult or easy it will be to retain a
captured city.
- All City populations will now defend themselves better. A lone enemy
light infantry now has very little chance of defeating your city's
population.
- A Level 2 Town Hall helps with your city management by making sure that
you don't accidentally starve your population or produce so much food that
some spoils. Once this is built you will not be able to starve your city
to death. This also prevents an enemy from starving a your city to death
immediately after capturing it. To retain a captured a city with a
completed level 2 Town Hall an enemy must raise its affinity towards himself
through trade, knowledge sharing, roads, overfeeding, etc.
- You can change the font size of balloon help in the RRAEHELP.INI file.
The default settings are:
FontSize=11
FontSize800x600=14
FontSize1024x768=16
To increase the size of the font used in a particular resolution (640x480
is the default), just increase the number, save the file and then run the
game.
- You can eliminate unwanted units by adding them to a city's population.
Place them in the city. From the city screen, drag the unit's icon to the
city's population display (the white "man" indicators above the resource
allocation slider). This is a good way to spur rapid growth in frontier
cities. You cannot raise any city's population above the 2,200 maximum.
TECH TIPS ADDED FOR 1.01 PATCH README.TXT
Some older Windows sound drivers cause conflicts with modem play. If you
receive "out of sync" messages, or if the AI's turn takes inordinately
long, try turning the music off, or update your sound card drivers.
IF YOU STILL HAVE PROBLEMS
--------------------------
If you continue to experience any problems, or if you have any questions
concerning any of the above steps, our Technical Support Team will be
more than happy to assist you. Please call (206) 644-4343 between 8:15 a.m.
and 4:45 p.m., Pacific Standard Time, Monday through Friday. We can be
reached by Fax at (206) 644-7697, or by mail at the following address:
Sierra On-Line
P.O. BOX 85006
Bellevue, WA 98015-8506
Attention: Technical Support
You can also reach our Technical Support Team on one of the following
services:
Compuserve GO SIERRA
America Online Keyword: Sierra
Internet support@sierra.com or http://www.sierra.com
Please outline the problems along with the specific information about your
computer system, and we will gladly respond to your letter, fax, or BBS
message as soon as possible. When contacting us by fax or BBS please
allow 24-48 hours for turnaround. During weekends or holidays, there may
be some delays.
To better serve our European customers with technical problems and disk
replacements, Sierra U.K Customer Support or Coktel Customer Support can
be reached at the following address:
Sierra On-Line Limited Coktel Vision
Unit 2, Theale Technology Centre, Parc Tertiaire de Meudon
Station Road Immeuble "Le Newton"
Theale, Berkshire RG7 4AA 25 rue Jeanne Braconnier
United Kingdom 92366 Meudon La ForΩt Cedex
Main: (44) 1-734-303171 France
Fax : (44) 1-734-303201 Main: (33) 1-46-01-4650
BBS : (44) 1-734-304227 Fax : (33) 1-46-31-7172
Sierra Technical Support provides this documentation as a reference to
Sierra customers using Sierra software products. Sierra Technical
Support makes reasonable efforts to ensure that the information
contained in this documentation is accurate. However, Sierra makes no
warranty, either express or implied, as to the accuracy,
effectiveness, or completeness of the information contained in this
documentation.
SIERRA ON-LINE, INC. DOES NOT WARRANTY OR PROMISE THAT THE INFORMATION
HEREIN WILL WORK WITH ANY OR ALL COMPUTER SYSTEMS. SIERRA DOES NOT
ASSUME ANY LIABILITY, EITHER INCIDENTAL OR CONSEQUENTIAL, FOR THE USE
OF THE INFORMATION HEREIN, INCLUDING ANY AND ALL DAMAGE TO OR LOST USE
OF COMPUTER HARDWARE OR SOFTWARE PRODUCTS, LOSS OF WARRANTIES, OR LOST
DATA BY THE CUSTOMER OR ANY THIRD PARTY. NO ORAL OR WRITTEN
INFORMATION OR ADVICE GIVEN BY SIERRA, ITS EMPLOYEES, DISTRIBUTORS,
DEALER OR AGENTS SHALL CHANGE THE RESTRICTION OF LIABILITY OR CREATE
ANY NEW WARRANTIES. IN NO CASE SHALL SIERRA'S LIABILITY EXCEED THE
PURCHASE PRICE OF THE SIERRA SOFTWARE PRODUCT.